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Andrew Mayne
Weird Things
Natural Sciences
English
Between science and fiction.
Website
Episodes
Episodes
300
17 October 2026
Tesla’s Flying Roadster and AI Agents at Work
Tesla’s Roadster demo dominates the episode as Andrew, Justin, and Brian break down the live reveal of a car using compressed-air thrusters and suction to jump, roll, drive upside down, and land itself with startling precision. They debate whether it should count as a flying car, but agree the more important point is that it was an audacious real-world engineering demonstration that looked almost...
11 October 2026
Starlink Expansion, Plague Fears, And AI’s Physical Future
Starlink’s latest moves lead into a bigger conversation about what cheap access to space actually enables, from direct-to-phone satellite service to more speculative ideas that sound better to Wall Street than they do to physics. Andrew, Justin, and Brian then pivot into reports of a possible plague incident connected to a Russian lab, using that as a jumping-off point to revisit COVID-era...
11 October 2026
A Thousand Episodes Of Weird Things, AI, And Space
The hosts celebrate what is probably the thousandth episode of Weird Things by reflecting on how the show started as a pushback against mean-spirited debunking and grew into a long-running space for curious, skeptical conversation about the unknown. They revisit old Weird Things territory like goblin stories, Monkey Island, UFO conventions, and the abandoned dream of live investigations, then...
11 October 2026
AI Agents Escape the Sandbox and Hunt for Answers
Andrew Mayne, Justin Robert Young, and Brian Brushwood look at what would most shock their past selves from 20 years ago, from modern iPhones and reusable rockets to today’s AI systems, while also noting how some expected breakthroughs like VR adoption still feel unfinished. They revisit old tech predictions, why 3D TV failed, and why AI now feels like the first genuinely fast-moving platform...
10 October 2026
AI Agents, Fly Brains, and the Future of Interfaces
Andrew Mayne, Justin Robert Young, and Brian Brushwood explore how fast AI tools are changing creative work, from generating 3D game pieces and fixing models inside design software to using computer-use systems for audio production, presentations, and rapid prototyping. They argue that the real skill is shifting away from operating every tool by hand and toward knowing structure, taste, and what...
10 October 2026
Astra, Foldables, And The Real AI Risk Debate
Andrew Mayne, Justin Robert Young, and Brian Brushwood spend the episode on the practical and philosophical edges of current AI. They start by talking through Apple’s new foldable Duo and why a better form factor, remote computing, and voice-first workflows could matter more than raw on-device power, especially if phones become the main portal to server-side tools. From there they dive deep into...
29 August 2026
Ghost Cities, Invisible Drones, and Wormholes
Andrew Mayne and Brian Brushwood range from economics to space weirdness, starting with Malaysia’s nearly empty Forest City and what a failed megadevelopment says about speculative housing, demographic pressure, and whether abandoned infrastructure can be repurposed for art, events, or other experiments. They then dig into scams and AI-driven impersonation, arguing that the real danger is...
25 July 2026
AI Models, Apple Lawsuits, and Productivity Without Tedium
Andrew Mayne, Justin Robert Young, and Brian Brushwood cover the latest wave of AI releases by comparing OpenAI’s 5.6 model, Anthropic’s Fable, and the new Chinese Kimi model, arguing that the most interesting shift is not just raw capability but how differently these systems now behave in planning, initiative, and collaboration. They also spend a lot of time on what AI is already good for in...
14 June 2026
AI Filmmaking Tools, Robot Liability, and GLP-1 Ripple Effects
Andrew Mayne, Justin Robert Young, and Brian Brushwood explore how new AI video tools are changing filmmaking by making real footage more editable and steerable, letting creators keep human performances while using AI for sets, lighting, costumes, and polish. They compare that shift to earlier changes in digital editing and game engines, then turn to viral robot mishap clips to separate...
12 May 2026
Aliens, Boltzmann Brains, and Codex Automation
Andrew Mayne, Justin Robert Young, and Brian Brushwood dig into the latest UFO-file buzz and explain why alien discourse so often feels like an endless build with no bass drop. They talk through why so much recent evidence comes down to misunderstood thermal imaging, camera artifacts, cropped data, and human storytelling instincts, while also criticizing skeptics who dismiss possibilities too...