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Mark Rosewater
Magic: The Gathering Drive to Work Podcast
Games
English
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Website
Episodes
300
30 January 2026
#1310: Color Matters
In this podcast, I talk about a big theme from Lorwyn Eclipsed called "color matters."
33 min
30 January 2026
#1309: Subgames
In this podcast, I talk about a very narrow type of design: Magic cards that interrupt the game and initiate a subgame.
31 min
23 January 2026
#1308: Lorwyn Eclipsed Vision Design
In this podcast, I talk all about the vision design for Lorwyn Eclipsed.
38 min
23 January 2026
#1307: Why Blocks Aren't Returning
A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unlikely to happen.
34 min
16 January 2026
#1306: Subjectivity in Design
Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in Magic design.
37 min
16 January 2026
#1305: Alara Reborn
In this podcast, I talk about the third set of the Shards of Alara block.
34 min
09 January 2026
#1304: Upkeep
In this podcast, I call the upkeep step the appendix of Magic. Why? Listen in as I talk all about the origin and history of upkeep.
33 min
09 January 2026
#1303: Conflux
In this podcast, I talk about the second set of the Shards of Alara block, Conflux.
30 min
12 December 2025
#1302: 30 Years, Part 4
This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.
36 min
12 December 2025
#1301: Resources
There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in Magic.
34 min